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Old Apr 05, 2012, 11:07 PM // 23:07   #1
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Default Revert Shadow Form Back to an older version

everything is faster and has become easier because of the new sf the only reason uw is longer is because uw itself has been updated the changes sf had little effect on it so if you put it back to how it was before it will slow people down again.
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Old Apr 05, 2012, 11:15 PM // 23:15   #2
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What should go is the immunity to spells effect.

Immunities of any kind are way too game-breaking.
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Old Apr 05, 2012, 11:38 PM // 23:38   #3
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Not the immunity, the ability to permeate its effect is what's bad. It makes me wonder why foes even use spells anymore. Just give them like a 300% damage boost to physical damage, make them unblockable and ignore the effects of blind and miss effects.
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Old Apr 06, 2012, 12:25 AM // 00:25   #4
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Originally Posted by MithranArkanere View Post
What should go is the immunity to spells effect.

Immunities of any kind are way too game-breaking.
I agree completely with this. There should be ways to protect against spells, but not skills that grant immunity against spells.

Along this line, I would like to see spell shield and spell breaker become guardian-like and aegis-like in that I would like to see them cause a 50% chance of spell failure on target/party. Tweaks to cost, recharge, etc. would have to be worked out obviously, but I think this would be a good functionality for them and will be far better for the game than having spell immunity.
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Old Apr 06, 2012, 03:30 AM // 03:30   #5
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I agree but yet disagree.......Im ok with the perma immunity against spells. It still does not 100% protect you fomr everything. Some things can get through SF, be it limited I agree.

But..............if they are going to let Sins have it, then let others have it too. Buff Spell breaker so monks can perma it(easly), revisit 600/smite. Make changes to Obiflesh to bring back E/Me Terra tanks. If your going to let 1 proffesion have such power........spread it around.

Might as well let Ursan back in too

Last edited by Eragon Selene; Apr 06, 2012 at 03:32 AM // 03:32.. Reason: cant spell :)
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Old Apr 06, 2012, 03:35 AM // 03:35   #6
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IMO they should just make spell immunity more accessible to everyone. Make SF maintainable for all classes already at 12 attribute points without having to spend over 4 times as much energy maintaining is as an assassin would on top of cons, PCcons and more.

As far as I am concerned, the biggest problem about sinway is that it practically locks out every other profession from participating.
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Old Apr 06, 2012, 04:41 AM // 04:41   #7
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lol as far im concerned sins became the new ursan a long time ago.

wont get fixed cuz the devs love the factions toons more than prophecies and way more than nightfall toons.

i prefer when ursans ruled the game in that at least all classes got to play.
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Old Apr 06, 2012, 07:03 AM // 07:03   #8
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abit too late for this suggestion dont you think?
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Old Apr 06, 2012, 07:07 AM // 07:07   #9
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How about: Just remove the thing from the game allready.
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Old Apr 06, 2012, 08:46 AM // 08:46   #10
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Simply no!

This game was never ment to have a god-mode skill like SF. This is the reason they changed it so many time. i.m.o. when it comes to skills, Anet is the best, but not for these kinds of mechanics. Either remove SF totally from the game or make it a proper shadow (-sneaking-) form mechanic. What i mean by that is that you can walk around the game going unnoticed, but when you are notuiced, SF is pulled of and can't be reaplied till the mob that noticed you is dead. There is a 5% change to be noticed (so when you meet a mob with 5 foes, the change would be 25%). You will always be noticed when you attack a foe in ny way. Cause you are sneaking, your movement speed is reduced with 50%.

One may debate if this still is an elite skill then, but it will defo have its uses. e.g. sneak up to Kanaxai using shadow form, kd him and quickly shadow step to a safe spot.
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Old Apr 06, 2012, 10:22 AM // 10:22   #11
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i think its alright now, i mean, derv has vow of silence, and that downside is that you cant cast spells... makes it kinda balanced

SF has less dmg from skills as downside

SB has long recharge as downside

OF makes you unable to attack and have -2 energy degen (still balanced given the 20 armor... ok not that much if using SY, but still pretty balanced)

except for farming, i dont see any bad point with these, as anet put em in for those who wanna protect themselves against spells, and they have enough downsides

besides, farming shouldnt be the part where GW skills get nerfed, as farming isnt an important factor to the game itself

the game cannot be 100% balanced, but these skills dont give real troubles to the game as far as i've seen

as for the normal players (no farmers and such) this wouldnt give a problem even if they would be buffed
playing the game normal like i do doesnt make farmers bad to me

so i'd say: leave these skills as they are, before the possible changes would make it worse to the so called GW market (whatever name people use)

and at these times it wouldnt matter if they get stronger, but SF is a good protection for my surviving sin, and has no real purpose after that, as in normal fights, sin gotta deal dmg, not lose it

EDIT:
oh yea, since they are elites, my points get even better, as you can only have 1 elite in your skill bar when making a build

Last edited by Ayuhmii Shanbwa; Apr 06, 2012 at 10:24 AM // 10:24..
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Old Apr 06, 2012, 11:23 AM // 11:23   #12
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The problem is once sf gets nerfed uw prolly should be made easier again.
Otherwise it will be a dead mans place again+ people will go obby flesh or even vos(which works).
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Old Apr 06, 2012, 11:24 AM // 11:24   #13
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think they'd already lost enough players ruining uwsc, dont think they can afford losing more by ruining other sc's.
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Old Apr 06, 2012, 01:48 PM // 13:48   #14
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As far as I am concerned, the biggest problem about sinway is that it practically locks out every other profession from participating.
That's my problem with it. No other profession even gets a chance in the EoTN dungeon speed clears.
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Old Apr 06, 2012, 01:52 PM // 13:52   #15
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That's my problem with it. No other profession even gets a chance in the EoTN dungeon speed clears.
And else it'd be probably limited to dervs, if there'd be dungeonsc's.
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Old Apr 06, 2012, 02:06 PM // 14:06   #16
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IMO they should just make spell immunity more accessible to everyone. Make SF maintainable for all classes already at 12 attribute points without having to spend over 4 times as much energy maintaining is as an assassin would on top of cons, PCcons and more.
You do know other classes (barring maybe warrior and paragon efficiently), can maintain SF using Deadly Paradox at 12 Shadow arts and an ench weapon.
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Old Apr 06, 2012, 02:25 PM // 14:25   #17
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SF is probably the worst skill ANet has ever had the displeasure of attempting to balance it should just be removed once in for all because obviously they want to keep immunity to spells in but there is no way to balance it while still being able to do damage.

I've seen this skill changed more than the clothes on my back and it has basically kept the same exact function the entire time, rofl.
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Old Apr 06, 2012, 02:33 PM // 14:33   #18
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IMO, They should make SF, SB, VoS, and OF all have the functionality of "90% of all enemy spells cast against you fail."
It's still a huge defense, still far more powerful, but in the same style as the "75% block" skills, so still worth the Elite status.

However, it'd shatter the "I can solo a room in less time than a balanced team could do it" aspect that I think so many have issues with the current SF-like skills.

There are no 100% block skills. Even the elites are limited to 75%, or "next 1..2 attacks". Not to mention several "unblockable" attacks to counter them.

Why should there be 100% spell defense skills?
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Old Apr 06, 2012, 03:07 PM // 15:07   #19
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Originally Posted by Rod Adams View Post
IMO, They should make SF, SB, VoS, and OF all have the functionality of "90% of all enemy spells cast against you fail."
It's still a huge defense, still far more powerful, but in the same style as the "75% block" skills, so still worth the Elite status.
just not useful. and we got plenty of useless skills already imo
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Old Apr 06, 2012, 04:42 PM // 16:42   #20
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I agree with Ayuhmi.

If you actually look at how many areas in which Shadow Form is used, then compare it with how many areas, say, Way of the Assassin or Assassin's Promise... Which seems more necessary to buff because it's not seeing use in more areas?

The way I see it; they're not game-changing skills. They're gimmick skills. For all those people that love tank and spank, this is the easiest way to pull it off, and that method of dealing with combat has been around since the first MMO (bullshitting at this point). There's really no problem with farming apart from elitists saying zomg prices of ecto so low. Although, those are usually people who farmed UW then quit.

Currently, you've got a gift horse you're looking in the mouth. You want to kill farming, raising ecto prices and effectively double the cost of obtaining Obsidian armour, which everyone needs for HoM.
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